If you never had the chance to use this amazing tool, it could be the right time: Pixar just releases its Non-Commercial RenderMan Version 22, available for free download on its website. Its global interface evolved too, and it is now more artist-friendly than ever, as standalone version, as its plugin integration with Autodesk’s Maya, Foundry’s Katana, and SideFX Houdini. More, RenderMan 22 comes with a lot of new features and increase speed render between 10 and 200%, depending on tools or effects. This new scene processing simplifies data conversion and enables a new level of interactive workflow for any studio pipeline. After a long development and deep questioning from its developers, Pixar released this summer RenderMan Version 22, with the arrival of a new algorithm called “Riley”. To add some complexity, until recently, it was based on two render algorithms, Reyes and RIS, depending on scene complexity and effects. But it’s not really true since a couple of release. You can find the complete Release Notes here – you can download Non-Commercial RenderMan here.However, if major studios use it for 30 years, RenderMan always had a reputation of complex tools to learn and even use. This release coincides with the dot release of RenderMan 22.1, which includes support for some new features, including NVIDIA's Optix AI Denoiser. The non-commercial version of RenderMan is fully functional without watermark or limitation – the only requirement is that creators include the "rendered with RenderMan" logo in their credits. Non-Commercial RenderMan is free for all non-commercial purposes, including evaluations, education, research, and personal projects, making it great for students, researchers, and anyone who wants to try RenderMan. Easy Installation – Self-configuring installation with multi-version support.Comprehensive Python API – Develop custom hooks for RenderMan.OSL and SeExpr – Edit SeExpr & OSL in scene with syntax highlighting.Arbitrary Variables via Tokens – Add arbitrary variables and call them up in Maya's interface to facilitate project management.Progressive Multi-Jittered Sampling – Major improvements in sampling placement for improving convergence in traditionally undersampled areas The free version of Renderman will be released at the same time as a new commercial version, v19.0, timed around the SIGGRAPH 2014 conference in mid-August.New UX - New user-friendly GUI for improved artist experience. OpenVDB Updated - Pixar Volume provides more options to enhance performance as well as new support for OpenVDB 4.True Opacity – First class opacity for motion graphics and scientific visualization without the noise.All New Raytracing Core – The impressive advancements in interactive workflows are possible through a complete rewrite of the scene graph, along with an extensive cleanup and reduction of the code base by 30%.Now you can comb, style, and dye without having to wait Version 22 adds interactive rendering at every stage of the pipeline and much more, including: Speed gains of up to 2X overall and 6X for curves. All New Curve Representation – New curve rendering techniques designed around ray tracing large amounts of curves while grooming without needing to re-render to see changes. Pixar has released a new version of Renderman.An architecture redesign and new curve description has greatly enhanced the program’s performance, with speed gains up to 2X overall and 6X for curves. The new version delivers a redesigned core for interactive rendering of shaders, lights, and geometry, as well as new studio tools which provide cutting-edge pipeline groundwork. Pixar Animation Studios has announced the release of a major update to Non-Commercial RenderMan, version 22, allowing users to try out the "live rendering," which greatly expands the power of interactive rendering in all stages of the pipeline, from modeling, layout, to final lighting.
0 Comments
Leave a Reply. |